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Showing posts with label GorkaMorka. Show all posts
Showing posts with label GorkaMorka. Show all posts

Wednesday, 20 February 2008

Ready, set, BASH!


Hi guys!

It's been a while since anything worth mentioning has happened "gaming-wise" as I have been very very busy lately.

However a few days ago I was browsing through the GW store in Leicester (just to see what new scenery they had done) when the store manager asked me if I wanted to take part in an "Ork Trukk Race".

Here's a little report of ourfun, yet VERY short "race"... you'll see why if you read on :)

GW-trukk #1, Tom's Trukk, GW-Trukk #2 - Bring it on!

Each player was allowed one trukk and up to 10 orcs. The objective: race one lap... and/or prevent the other from doing so. Fouls allowed :)

First round. GW palyer #1 gets the first turn and speeds past my boys, while firing with all he has. The lucker rolled three 6s in a row, resulting in my trukk blowing up without having raced an inch.


My boys survive the explosion, but they are now on foot.

A burst from GW player #2's flamer, kill 2 more of my boys. Talk about bad luck. But my boys respond in kind and let rip at Player 1's trukk, returning the compliment and blowing it up aswell.

GW player #1 does not look that happy anymore, hehe :)

He charges GW Player #2's trukk. But he fails to do any damage.

The ensuing close combat sees a dead GWPlayer #1's Boss, eliminating him from the game.
GW Player #2 finishes my poor boys off with his flamethrower.

So in the end, no one ever raced more than 12 inch, but instead the race turned into a head bashing orc-barbecue.

Final ranking:
1st: GW Player #2
2nd: Tom (yeah!)
3rd: GW Player #1

Wednesday, 16 May 2007

Who's da boss?

I finished painting my other Gorkamorka Mob ("Da Big Red Ones") in a haste. They had been completely ready for weeks, except for the 4 "grot" miniatures ("grots" are basically "goblins") who needed a little more work.

Here's a quick post to present them to your conoisseur's eye. I would be glad to read your comments/compliments/critics. Click to enlarge.


The red mob.


As opposed to the blue mob (above), the red mob does not own vehicles. Yet. This is officially not allowed by the rules, but my table is unfavorably small for vehicles and, honestly, who cares about rules that are 10 years old and out of print?


In the foregound: A boy and the grots.




In the background, from LtR: Mechanic, Slaver, Boss. Behind them you see 2 more boyz.


The mechanic ("Spanner") has a welder and gas-canisters attached to his back.


"Guess who" with hydraulic claw. Now that must come in handy for opening cans of roasted beans...


The mob in the fort.


The mob roams the desert in search of valuable scrap.

Wednesday, 18 April 2007

Open Air

Nico arrived in Vienna April 15th. Yesterday he came to my house for a little game-testing of Gorkamorka. Here's a report of how things went during our "Open Air" event. Enjoy :)


Nico reads the scenario rules, measures distances, places scenery, defines zones, reads the rules again, shifts terrain, measures again, reads the rules, hops around the table, measures some more... "Done! Table is set up!"

Here's the situation. There is a fort in the middle of the table, occupied by Nico's team. My own team is trying to storm that fort (the ork way of laying siege) to get it's hands on the precious scrap lying around inside. Nico has to hold out until his reinforcements arrive.


Nico's team occupies the fort. I believe this pictures deserves a little explanation: Nico, finding the 40K ork models ugly, brought his space marines. We treated them as orcs for the purpose of the game, which worked really well actually.


My boyz have to storm the fort and get the loot.


The gate.


"If only i could get that marshmallow onto the stick..."


I manoeuvre my pick-up truck towards the gate.


The driver puts the pedal to the metal, slams in the thrusters, and crashes the vehicle into the gate, which bursts open. The vehicle is imobilized for the rest of the game... But who cares? It did it's job!

(I think we spent half and hour undestanding the rules for crashing/ramming damage... who organized the chapters in this rulebook?!)


Nico's ... marines (!?) try to fend off the orks that I sent to scale the back walls of the fort, thus giving Nico two fronts to defend. The problem is that aparently none of his guys did pack enough ammo... :)




"Get up those walls you maggots!"


My boyz and their boss are in.


Nico measures the shooting distance of his last warrior capable of shooting. He fires, misses, runs out of ammo (again!)...


... and scrams!


One of my orks approaches a marine (?!?!) from behind to take him out in a so-called "stealth kill". Only that orks tend to be the opposite of stealthy.


Ever wanted to see how orks cook? Here you can see 2 orks making mincemeat of Nico's captain (background).


My boyz are beginning to tire a little bit, but everything's going rather well for me... for the moment.


But then Nico's reinforcements arrive. Lacking a proper "Truck" we used one of my old 40K Ravenwing Speeders, which lends itself admirably to the task, having 2 crewmen and a heavy weapon. We ignored the fact that it hovers... and after all, it looks cool, doesn't it?


Meanwhile the situation has changed. I managed to push Nico's troops out of the fort, and am now facing a reinforced space-marine force (?!?!?!?) that is determined to get back what is her's. I desperately manage to kill another marine, before Nico mowes down my battle weary mob.


Admire the proud winner (right) and the not so pround loser (left). It was a very tight game though.

As for the result of the test: Nico, thought the game was nice, while not as good as Mordheim. He had most trouble coping with the "design" of the ork miniatures, saying that he couldn't really relate to the green-skins.

I thought the game was fun and I really want to play another one. For my part, I believe orks are precisely what makes the game so funny, since they are utterly unpredictable but tough. I particularily liked the rules for vehicles, for grenades, the fact that ammo can (and DOES) run out, that warriors get more and more tired/wounded with every hit they take and the combat system where players roll dice simultaneously and then compare results. Nevertheless I agree with Nico that Mordheim is - all in all - better, insofar as it offers a richer universe and more diversity.

I'd give it an overall score of 6/10. Worth playing again.

Monday, 16 April 2007

J'essaie de ne pas vivre en contradiction avec les idées que je ne défends pas.


Toute table de Gorkamorka se doit d'avoir, en son milieu, un fort (ork). Ma petite table à moi (bien qu'elle ne mesure que 1,2 modestes petits mètres de large) n'y fait pas exception.

Voici donc 9 photos de ce fort, indispensable à 60% des scénarios. Comme toujours, je serais heureux de pouvoir lire vos réactions dans les commentaires ;-).

à bientôt!



















Naturellement j'ai veillé à ce que toutes les pièces soient détachables, permettant ainsi un grand nombre de configurations, et par là, la construction de plusieurs forts différents. Pour les photos j'ai placé les murs de facon à créer un fort plutôt carré.

Friday, 6 April 2007

Bob's Iguana Bits

Okay now. I have finished painting my mob, and so this will probably be the last Gorkamorka-related post before some time. I hope you enjoy the minis, please tell me what you think (even you are welcome to, dear Nico, although i know you don't like orcs :)





That is, by the way, what the "truck" should have looked like, hadn't i come over it with my devilish cutter and drill. It used to be a Revell model :D



Below is the Orc "Nob" (= Boss) crammed into his Vehicle along with his smelly warriors.