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Tuesday, 3 July 2007

Mordheim Mayhem 2007 - Continued

Day 1 CONTINUED

GAME TWO
of FOUR - Monster Rampage

This was basically a regular Wyrdstone Hunt scenario that we spiced up a little. Okay, we spiced it up a lot. A whole lot to be honest...

Here's the deal:

There are 6 wyrdstone fragments lying around (anywhere but on ground level!) and the objective is to get as many of them as you can. The are two problems however.
First, there are four trolls and two giants wandering around on the table (God only knows why) ready to attack at random.
Secondly, each time a warrior picks up a wyrdstone, something "strange" happens (a "random encounter" is generated with 2D6).

To win you had to have most Victory Points (VP) at the end of the game, dinamically awarded as follows:

+1 VP per monster killed
+2 VP per wyrdstone fragment in the possession of the warband


7 monsters, 6 Wyrdstones. Let's roll.

There were 5 Trolls and 2 Giants stubling around at random.
Each of them had 1D10" of movement.

Look at that smile! Wow!

The amazons get the first turn and sprint towards the wyrdstones that are hidden inside buildings.




One troll gets dangerously close to my captain, while a witch hunter climbs the "dome" to get his hands on that green glowing rock.

Hari already has 3 fragments, I have 1 and poor Nico none. It must be said that, if you look at the set up, Nico chose the table edge where the wyrdstone fragments were the least accessible...

Crap. The troll charges my Witch Hunters. Luckily I had taken precautions and had placed a defensive line of flagellants to intercept that ugly beast. Nevertheless he managed to kill two of them before I could take him out in a savage hand to hand combat that required the joint efforts of 90% of my warband (including warhounds)!

Aaaaand the Troll goes dooooown! Good job Witch Hunters!

Now I would not want to be that swordsman... A giant corners the poor warrior, swinging his huge club... erm.. tree?

Nico rushes his warband a walkway to shoot with all he has got at the giant.

The giants loses 3 out of 4 wounds and flees... that was close!

Now Nico takes down the pink troll. Yes, pink.

The unpartial hand(s) of fate move the NPCs around the table.


Nico still has no fragments to boast and worse yet, a troll attacks his champion... needless to say the poor man goes OOA (out of action). Nico's warband tries to avenge the fallen comrade, but they can only severely wound the creature. The killing shot comes from one of my witch hunters' crossbow.

Hari fires at the giant with one wound and knocks him down!

The giant crushes to the ground and takes a bridge with him. Hari's priestess leaps forward and gives him the "coup de grâce".

So far, Hari was the clear leader of the game. The random events that occured when picking up wyrdstones had produced howling blizzards, earthquakes and the likes so far.

But chance kept the best for the end. Read on to see why...

Let's take a look at the scoreboard at the beginning of the 5th (out of 6) turn:

Hari......... 3 Wyrdstones (+6 VP) and 1 giant killed (+1 VP) = 7 Victory points
Tom......... 1 Wyrdstones (+2 VP) and 2 trolls killed (+2 VP) = 4 Victory points
Nico..........0 Wyrdstones (+0 VP) and 1 pink troll killed (+1 VP) = 1 Victory point

This is what happened next: One of my warriors finally reaches the top of the wooden tower and picks up a wyrdstone shard that was hidden there. The event this generates reads "Random building catches fire". At the other end of the table, one amazon on the 3rd floor of a building suddenly felt a massive change of temperature :) Of course she tried to escape the flames, but died in the process, and lost her shard of wyrdstone thus reducing Hari's VPs by 2. I however gained +2 VP for having picked up a shard.

So all of a sudden, Hari went from 7 VP to 5 VP, and I went from 4 VP to 6 VP. And that's how the Witch Hunters won the game in the nick of time, against all odds!



Day 2

GAME THREE of FOUR - Defend the Find in Alternate Reality

Ok, I guess we were either very drunk or just hopelessly out of ideas that morning.

I can't remember who exactly shouted "Hey! Let's use the GorkaMorka table for a change!" but I distinctly remember myself vigorously nodding to that more than questionable idea... Anyway, we built up a Mordheim city on a "desert" table, and we did seem to like it. I suppose a space-time rift must have opened in Mordheim and temporarily have teleported a whole city district to an alternate reality... and our warbands just happened to be in that district at that very moment. What was in those potatoe crisps I wonder...

The scenario was as follows: Nico's Reiklanders held a central building (the "dome") against 2 attacking warbands; my orcs and Hari's amazons were allied for this game. Nico had a skaven warband that was not deployed at the beginning but was to enter the table as reinforcements during the game, at a moment decided by dice-roll.



Nico occupies the "dome".

My orcs rush straight forward. Dat's da plan!

Nico swiftly shifts the placement of his warriors and fires at Hari and me with deadly accuracy.



The boss and a Big'Un are shot by arrows and go OOA... in the first round. No further comment.

A typical Nico roll. Four rolls, three hits.

Our referee.

"Does he even carry a bow?"

"Yes, he does. And he's in short range too, hihihi."

Finally! A Big'Un and a Boy charge up the ladder and beat the crap out of two archers! Reveeeeenge!

I send a squig to assist Hari in an uneven close combat.

Nico's answer is straight forward: Squig and Amazon go OOA.

Staying true to his reputation, Nico rolls high and his reinforcements enter the table after only 3 game-turns! Yet, Nico's losses force him to take a rout test, which he fails! The Reiklanders flee the table.

The Skaven charge Hari's remaining amazones.

They also charge my remaining goblins. Now Hari and I have to rout, Nico wins thanks to his reinforcements.

A proud (winning) Nico and the two disappointed losers.



The following background stories have been written by Nico:

Captain Tortiou's Battle Log - Campaign Day 2, "Ambush at the Dome!"

Me and my men, we were resting from the previous battles in an abandoned building with a beautiful - and still intact - Dome as a roof. I had stationed some of my fellow archers as sentinels on the Dome itself, as a matter of precaution only, for I was sure that with the Skavens watching our back, nothing would happen to us that night... ...I was wrong. The Wood Elf was the first to hear them. His heightened elven sensibility told him that two warbands were approaching. The yucky smell of a goblin fart indicated to him that one of these warbands was an Orcish horde. And the spicy scent of cheap perfume brought by the breeze revealed the identity of the other warband: Amazons. Even in that distorted reality, with desert sand replacing the normal paving stone, the treacherous Orcs and their perfidious friends the Amazons had followed us. They were ambushing us from both East and West, and I had no choice but order my warriors to hold their positions until the arrival of our Skaven allies. My tactic was rather simple: my archers on the roof would provide cover fire while my fighters on the ground would wait for the enemy to approach the Dome. I gave my orders and reached the safety of a nearby ruin - for the fire power of the Amazons was not to be underestimated. Indeed, the warrior women immediately shot at my men, and there was a quick exchange of fire between the Wood Elf and the Amazons. Our hired sword successfully put one of them out of action, thus justifying the 20 gold crowns I pay him every week... On the ground level, Rotkopf and Franz-Josef, my two fellow swordsmen, joined me in an attempt to block the advance of the Amazons on the Eastern front. A hard fight ensued, in which we had to suffer some casualties. Meanwhile, the Orcish horde did not remain calm. With huge shouting and yelling and shrieking and bawling, the Orcs rushed forward on the Dome... but stopped, as a volley of arrows pounced at their leader and put him out of his misery. The Goblins and the Squigs, unaware of the fall of their leader, kept running towards the building. Two gigantic orcs climbed up the ladder and stormed the roof of the building, where my archers stood. Charging with great vengeance, they slaughtered them with their blood-thirsty axes... As for the close combat with the Amazons, I fought bravely, along with my two champions, Gunther and Van Gogh. But we were outnumbered and it was clear that we would'nt hold the Dome much longer... Taking into account the critical situation of my archers on the roof, threatened by the savagery of the Orcs, I finally ordered a tactical retreat and we calmly fell back in the shadows of the ruins of Mordheim, leaving the victory to the Orc-Amazon alliance... or so it seems!

The Buk'sharok, Memories of a Skaven Assassin, page 34:

"...as we arrived on the battlefield, those wretched Reiklanders were already fleeing. Curse them! May their bones be chewed by rats for a thousand years! But with these cowards gone, the victory was ours, and was not to be shared. For Ragnadrik! With lots of squeaking, my Verminkin rushed towards the Dome and fought the remnants of the Orcish Horde there. Me and my Black Skavens formed a task force to block two Amazons who happened to pass by. Damned females! They managed to dodge all my blows, and even my old warplock pistol failed me... The dirty work was done by the Verminkin. By eliminating nearly all the goblins and their hideous squigs, my warriors ensured the victory. The Amazons and the Orcs routed and fled without honour. El queak'rorik! Triumph and success! When the Reiklanders showed up after the fight, we vanished in the shadows, promising that never again we would offer our help to such weenie wimps. So say we all..."



GAME FOUR of FOUR - Homerun

Hari's amazon heroines have found wyrdstone. As they prepare to return to their camp, they are ambushed by a Reiklander and a Possessed Warband.

This time Nico and I swapped warbands for fun. Nico played my Possessed and I played Reiklanders, but we were not allied.

Hari had to reach an objective across the table with at least 2 standing models. Each of his heroines carried an unknown amount of wyrdstone.
The rule is: when a heroine is put out of action, she drops 0, 1 or 2 fragments of wyrdstone, determined randomly. The attacker picks the fragment(s) up.

The amazons get +1VP per wyrdstone carried into the objective
and +2VP per enemy out of action

All others get +2VP per wyrdstone picked up
and +1VP per enemy out of action

The game ends after 6 turns. The team with most VP wins.

My minions do as I have commanded and change the gaming boards :)


The objective.


I deploy the Reiks

Nico deploys the Possessed

And Hari bursts into a sprint.

My crossbowman gets into position and fires at the running amazons, but he misses all his shots.

So does the elf. I am VERY disappointed. Why does he only hit under Nico's command?


The Reiklanders hurry throught the narrow streets of Mordheim to get into an elevated position from where they can shoot at the amazons.


We're in position people. Let them come.

Nico who normaly excels at marksmanship feels a little amputated of his power when commanding brutal head-to-headers like the possessed.


"It says here: Two spoons of sugar, four eggs and 200g of flour..."

Nico's Possessed charges (and crushes) a poor amazon scout.

Hari takes down a darksoul and the Reiklander archers kill a possessed!

The amazons have advanced to the middle of the table. Hari shoots at the magister with bows...

Double critical hit! The magister is out of action and Hari wins the match after 6 rounds.


Stay motivated! After 8hours of gaming there is only one thing to say...

Monday, 2 July 2007

Mordheim Mayhem 2007

The 28th of June and 1st of July were intense gaming days!

Unfortunately Pat was unable to join us, but Nico and Hari made illustrious appearances that could somewhat make up for the lack of a 4th player.

A total of 4 games were played, which I will try to sum up as briefly as possible in the following post... with plenty of pictures! :)

Enjoy!


Day 1

GAME ONE of FOUR - Street Fight

Hari had not arrived yet, so I played a game with Nico.

A long narrow curved street. Nico's Reiklanders on one side, my possessed on the other. The objective of each warband is to reach the opposite end with at least 2 standing models.

The game started rather well... here's the setup from both angles:


Above: Nico's Reiklanders advance in tight formation, as usual.


I can still not see any purpose in Nico's packed movements...


My possessed initiate sprinting along a walkway. He's has a bow, so I am trying to get him into shooting position.

Oh... So THAT'S Nico's plan. A neat line of archers on high ground, ready to mow down any possessed that rears it's ugly head around the corner.


My first darksoul goes down, struck by an arrow.

The possessed storming towards their objective and the Reiks waiting to shoot them like rabbits. Well, like huge, green, mutated rabbits with extra arms and weapons.

Okay, now this is where the cream turned sour and we aborted the game. Remember that nice line of archers? Well, Nico was so thrilled by his own tactical genius, that he completetly forgot his movement phase. So instead of moving, he had started shooting at my possessed, killing my darksoul. I reminded him of his movement phase and allowed him to catch up and move his whole warband although the rules forbid to do so once the shots are fired.

Now it was my turn to be hasty. I had done all my moves and close combats (killing no-one, lucky me...) but I had totally forgotten to cast my magister's spell, yet Nico refused to let me do so. I insisted that this was unfair, since I had let him catch up a whole movement phase. He replied that my "spell-casting" was so game altering that he could not allow it. We argued back and forth.

I am ashamed to admit that this is where I lost my temper. I felt that this was a lack of sportsmanship from Nico and he felt that I was trying to alter the rules to my advantage.


We continued the few close combats that were still open, but the mood was so bad (I didn't roll the dice anymore, I literally threw them :) we decided to abort the game. I feel that's just a pity to leave a game unfinished when I look back at it.

Then Hari arrived and after a reconciliatory handshake all went back to normal.


TO BE CONTINUED

Wednesday, 27 June 2007

Zeu peau-zeste

Voici le guerrier qui a rejoint ma bande dernièrement en plus du mutant: un "initié". Simple troupe de base qui sera chargée du côté ballistique des choses dans ma bande. Malgré le fait que ce soit le guerrier le moins cher, il coûte toujours encore la peau du c... la prunelle des yeux. Mais bon, c'est comme ca les possédés: cher!

J'ai peint toutes les 4 figurines que j'avais en ma possession ("POSSESSION", muahahaha! *rire satanique*) d'une traite, car je compte les engager dans ma bande tôt ou tard de toute facon.

Je vous laisse découvrir! :)

J'ai rajouté des boucliers et des arcs à tout le monde.


Ce monsieur est en fait une petite conversion. J'ai remplacé la lance qu'il portait par une épée, beaucoup plus utile au corps à corps. Ci-dessous la figurine originale (peinte par GW).
Je n'ai pas changé cette arme à deux mains, même si elle est à mon avis un mauvais choix pour des hommes de main aussi basiques, pour deux raisons:
1. C'est trop long à convertir
2. C'est trop chiant à convertir
Je ferais avec. Tant pis.

Monday, 18 June 2007

Ethyl Methane Sulfonate


"Throw him in" ordered magister Tomazh coldly. The beastman obeyed his master's order and hurled the tied up human he was carrying into a pool filled with dark, murky water. The water splashed up as the gagged captive hit its surface. Tomazh jerked backwards to avoid the splatter that almost stained his dark green robes. "Careful, you stupid animal!" roared Tomazh "That's wyrdstone tainted water you brainless goat! Get out of my sight!". The beastman made a gesture that vaguely resembled an apologetic bow and returned to the two other beastmen who were busy pulling more helpless captives around and tying them up.

"Get a move on back there!" shouted the magister. "This one is almost ready." Inside the pool the unfortunate prisoner squirmed with pain as the wyrdstone laden water mercilessly did its work. He was already mutating, yet his screams were muted by the gag. One of the huge possessed approached the pool, reached in and pulled out the once human shape. His head had shifted in a grotesque angle and some of his limbs had molten together forming amorph masses of flesh. "Useless," declared Tomazh, "discard him." The possessed monstrosity nodded and pulled the poor victim towards a scaffold manned by two darksouls who were carrying axes.

"Next!" Yelled the magister. Again a prisoner was thrown into the mutating-pool and discarded because he didn't suit the magister's taste. As this went on for a while, a small humanoid shape approched Tomazh.

"Is this how I was made?" it asked.

"Yes, Scorpio." Answered the magister mildly and turned to his little mutant servant with the scorpion tail. "This is what you call a genetic screening in molecular biology. It's simple: you treat individuals with a mutagen - in our case, the water - and you keep an eye out for interesting mutations that arise randomly in their offspring. In our case we are in the lucky position to be able to skip the step of reproduction, since we see the mutations directly as they occur on the individual itself."

"Ah..." said Scorpio.

The magister paternally laid a hand on the little mutant's shoulder. "Neeeext!" he shouted.

Apparently the magister found something that sufficed. Here are the pics :)


Wait! That's..1,2,3 and 4.... Four attacks! Damn right! :)




[EDIT]: I realised the miniature was not completetly finished (I forgot to paint the shield and the piece of fabric the mutant wears around his left arm).
Here is the completely finished version.


Sunday, 17 June 2007

Teenage Mutant Mordheim Turtles

Bon, fini de rigoler.

Revenons aux choses serieuses... Mes possédés recoivent des renforts! J'ai trouvé le temps de dépenser mes 7 fragments de pierre magique économisés depuis 3 parties (et oui, vous croyez quoi? Ca paye pas bien les défaites, hein!). Sept fragments ca fait 120 pièces d'or à dépenser: songez donc que j'en ai fait du shopping moi. Si bien que ma bande se voit renforcée par deux nouveaux guerriers: un acolyte de base (= simple recrue) et un mutant tout neuf.

La recrue est peu intéressante, mais le mutant d'autant plus. Et je ne voudrais pas vous faire manquer l'occasion de faire sa connaissance. Voici donc les images de mon nouveau "petit" mutant en cours de production (notez que la queue de scorpion n'est pas encore fixée).

Oui, ce monsieur a 3 bras. Vivent les attaques supplémentaires!


La base est un orc. Le "pied" gauche (qui est en fait une main) provient d'un zombie, les bras appartiennent à la grappe des hommes-bêtes et les armes à celle des "guerriers du chaos".


Saturday, 16 June 2007

Le monde est petit!

Salut tout le monde!

Je viens de trouver le site d'un wargamer francais. Devinez sur quelle vidéo je tombe...

Je vous laisse découvrir :)

http://poussefigs.canalblog.com/archives/2007/04/04/4525287.html

En tout cas merci au "Dragontigre" pour la bonne critique de ma modeste petite collection!

[EDIT]: J'en ai trouvé un autre! :D

http://6mm-minis.blogspot.com/2007/05/fun-videos-orky-peace-protest.html

Sunday, 10 June 2007

Who doesn't like statistics?


I thought it would be interesting to see where the visitors of my blog came from. The size of the dots on the maps represents the number of visitors during the last week.