SEARCH TOM'S BORING MORDHEIM BLOG

Pages

Forum

Paintservice

BTB

Friday, 25 September 2009

Gierburg Painting Logbook #5

Hey, guys!
The fifth update to the Gierburg painting log is out!

Sunday, 20 September 2009

Gierburg Painting Logbook #4

Hey, guys!
The fourth update to the Gierburg painting log is out!


Sunday, 6 September 2009

Gierburg Painting Logbook #3

Hey, guys!
The third update to Gierburg painting is out! Follow the link below to check it out.

Tuesday, 1 September 2009

Mohsar the Desertwalker

I recently painted this model (Mohsar the Desertwalker for the game HORDES by Privateer Press) for my friend Matt. I just thought it would be worth putting up a post about it, since it was up for sale until recently.

Hope you like it!




Monday, 31 August 2009

Interview with Yitu

I was recently interviewed about Mordheim related stuff - along with Cianty - by Yitu, a german blogger. The interview revolved mainly around Border Town Burning (so I am not even trying to steal Cianty's thunder ;) but there were a few questions in there for me aswell.

If you feel like giving the interview a read, feel free to head over to Yitu's website.

Cheers,
Tom

Gierburg Painting Logbook #2

Hey, guys!
The second update to Gierburg painting is out! This time it's about a tavern. To see more...

Gierburg Painting Logbook #1

Hi, guys! I was recently invited by Chris "Cianty" Templin to join his Gierburg project as a painter. Needless to say, I was thrilled to seize the occasion. I will be documenting my progress over on Cianty's Tabletop Wargames Blog, so please feel free to head over there to read more.

A (very) brief introduction to Gierburg

For those who may not know what it is: Gierburg is a tabletop game that is currently being developed by Chris "Cianty" Templin (the guy who also gave us the amazing Mordheim supplement Border Town Burning), revolving around a great variety of skirmish-size missions in a cloak and dagger setting with subtle (but undeniable) elements of magic and mystery.

What sets Gierburg apart from your run-of-the-mill hack-and-slash tabletop skirmish game, is its use of combat and its character-based setup (which involves RPG elements). Combat is a tool amongst others that players need to use wisely to reach their mission objective. Hence, characters in Gierburg have a variety of skills, feats and attributes that are equally important, depending on the challenges they face, not necessarily related to fighting, but also to moving, sneaking, diversion, talking etc...