Treasure Island
Two days ago we played a little friendly (i.e. non-campaign) "treasure hunt" game with Tortiou while we were waiting for some guests. The objective was for the warbands to search every building for "the treasure" which, once found, was to be carried back to a winning zone.
Every time a model enters the first floor of a building that has not been searched, the player rolls 2D6. On a 12 the model has found the treasure while searching the building.
If all the buildings have been searched but one, the treasure is automatically in that last one.
Every time a model enters the first floor of a building that has not been searched, the player rolls 2D6. On a 12 the model has found the treasure while searching the building.
If all the buildings have been searched but one, the treasure is automatically in that last one.
That's a lot of buildings to search.
Great! Finally a photograph that documents the very thing that makes me grind my teeth in helpless agony and drives my cold sweats: Nico's expression when he takes aim at my warband with one of his best marksmen.
The impossible became possible that day: Nico actually approached my troops with the clear intention of getting involved in a close combat! I could not believe my eyes, and frankly, was caught completely unprepared.
4 comments:
I love just scanning the pictures, admiring your terrain. So well done.
haha it's good to see you play Witch Hunters :)
Hey there! As always, great stuff. Your terrain is amazing. I'm going to round up a gang of guys to come kidnap you in the middle of the night and convert you over to playing WARMACHINE just so we can use your gaming boards!
Keep up the good work!!
Better kidnap him and force him to build more terrain^^
Great table, nice game
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